![]() ![]() ![]() This of course means you would need to change how your code works due to this load order right?Īctually in addition to a main() custom scripts also have an init() that the game will automatically call after the gametype logic has started. In fact it is roughly around the same time as _clientids::init() is called. So knowing this you can use main() to setup any kind of logic you want initialized before anything else the game normally runs. Then you can also use init() to override specific variable values and utilize other code a _clientids::init() would usually contain. Now that I have thoroughly explained the basics of these two features I will go into detailing every quirk or potentially useful bit of information about ReplaceFunc() and custom name scripts. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |